Home
Chapter 1: Introduction
Chapter 2: Your Game Idea
Chapter 3: The Spreadsheet
Chatper 4: Hand-Drawn Prototype
Chapter 5: Solo Playtesting
Chapter 6: Rough Prototype
Chapter 7: Rapid Prototyping
Chapter 8: Tabletop Simulator
Chapter 9: Group Play Testing
Chapter 10: Rules Guide
Chapter 11: Pitching to Publishers
Chapter 12: Final Prototype
Chapter 13: Self-Publishing
Home
Chapter 1: Introduction
Chapter 2: Your Game Idea
Chapter 3: The Spreadsheet
Chatper 4: Hand-Drawn Prototype
Chapter 5: Solo Playtesting
Chapter 6: Rough Prototype
Chapter 7: Rapid Prototyping
Chapter 8: Tabletop Simulator
Chapter 9: Group Play Testing
Chapter 10: Rules Guide
Chapter 11: Pitching to Publishers
Chapter 12: Final Prototype
Chapter 13: Self-Publishing
Chapter 8: Group Play Testing
Helpful Online Resources
Tips on Writing Your Rule Book
Kickstarter Lesson #236: Select the Best Testers
Design Day 2016
Protospiel
Unpub
How to Find Playtesters
Hire Playtesters
How to Playtest
Questions to Ask While Playtesting
Hire a Developer
Selecting the Best Testers
From Stonemairer Games
Kickstarter Lesson #236: Select the Best Testers
Design Day 2016
Protospiel
Unpub
How to Find Playtesters
Hire Playtesters
How to Playtest
Questions to Ask While Playtesting
Hire a Developer
Selecting the Best Testers
Home
Chapter 1: Introduction
Chapter 2: Your Game Idea
Chapter 3: The Spreadsheet
Chatper 4: Hand-Drawn Prototype
Chapter 5: Solo Playtesting
Chapter 6: Rough Prototype
Chapter 7: Rapid Prototyping
Chapter 8: Tabletop Simulator
Chapter 9: Group Play Testing
Chapter 10: Rules Guide
Chapter 11: Pitching to Publishers
Chapter 12: Final Prototype
Chapter 13: Self-Publishing